Pinata Panic
Pinata Panic
Pinata Panic is a third-person 3D game developed in Unreal Engine by a team of 15 members during my junior year. The game allows players to break environmental objects and experience simple puzzle elements.
My main responsibilities included both creating VFX and collaborating with the art team to ensure that effects spawned at the right time and place in appropriate situations. For example, I designed and implemented dust effects that accurately appeared behind the bouncing player. Additionally, I contributed to debugging the game's core movement mechanics, specifically the bouncing system.
Project information
- Category Unreal4, 3D, VFX
- Team size 5 Dev, 7 Art, 1 Audio, 4 Design
- Role VFX, Gameplay Engineer
- Project date Sep 2021 - April 2022